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Extended Reality XR – What Does It Mean?

Extended Reality XR – What Does It Mean?

Extended reality, sometimes called augmented reality, describes the growing field of computer entertainment and interactive capabilities. An extension of the term digital reality, it attempts to bridge the gap between digital devices and reality. Digital devices can include computers, video game consoles, and mobile phones. Augmented reality refers to any human-robot interaction or real-to-real environments created by computer technologies and wearable technologies, wherein the ‘X’ marks a difference for any existing or future virtual computing technologies. E.g.

The Rift: The Rift is the first instance of augmented reality technology in a large interactive computer display screen. In this instance, objects are projected by the camera onto the retina of the eyes of the user. The Rift uses a treadmill, which simulates running, to build up the illusion of walking through a real world marathon. This makes the Runner feel the heat of the environment and run faster and further than he would otherwise.

The London Eye: The London Eye is another example of augmented reality technology. It projects digital signage and images onto the roof of a tall building. The images change constantly and can even be exchanged between multiple parties at the same time. The London Eye is one of the largest computers in the world, with a surface area of more than 5 square miles.

Scene Shop: A scene shop is a computer program which allows the user to “shop” for items using a camera. For example, if the user wants to buy a digital camera, the scene shop will provide a number of cameras on display for the user to choose from. Each camera has its own price and specifications. As the scene shopper moves his mouse over one of the displayed cameras, the corresponding price will be displayed next to it. The shopper can then select the camera that best suits his needs by specifying the amount of money he is willing to spend, the maximum price and the minimum payment.

augmented reality application: In a similar vein to the above scenario, a scene shop also offers an augmented reality application which operates in much the same way. However, the user is presented with not only a list of cameras and their prices, but also with additional information. For instance, the scene shop may give the shopper the price of a specific camera along with other relevant pricing information. The same concept is used in the real world by shopping malls, where the sight of a large billboard provides additional information about the store.

Extended Reality Scenes: In addition to providing scenes which change based on human interaction, augmented reality software creates new scenes for the user to view. For example, while browsing the Internet, the user may see a game on the screen, and then click on a character in the player’s game to enter that character into the computer. The software creates a scene in the game to correspond, and the computer recognizes that the user has clicked on the character, and identifies that character. This is, obviously, not the same as simply pointing and clicking a mouse. The player is given the ability to move the cursor around the screen to target a particular character.

Computer Vision: Video computer vision refers to the ability of a device or program to recognize a specific image. It uses various forms of digital recognition software to make this happen. For instance, computer vision might allow a camera to recognize a face in a still photograph, or it might be capable of recognizing something written on a paper clip or a whiteboard. There are many applications for computer vision, including medical imaging in which computers can detect a heart beat or even wrinkles. Additionally, it can be applied to the Internet to search for images of certain types, such as pictures of criminals.

Video Games: Video games have long been considered a medium in which to relax and escape the harsh realities of life. But recent years have seen this application extend into the realm of entertainment and even into the realm of enterprise. Today, there are entire games industry corporations based upon bringing you augmented reality, computer vision, and video games. We’ve only scratched the surface of what is possible today, and the future looks extremely bright indeed.

David B Honeycutt

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